The human neural network game
Become a neural network.
Understand how AI learns. A boxed card game your group plays on its feet, with no screens.
Pre-order price £99 UK delivery included. From 4 January: schools £99, everyone else £175.
20% of every game goes to AI in education.
£99 for every buyer ends in
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Film
Watch a room become a network.
Wo, who made IVESAI, shows the game. Filmed at the launch on Friday 13 November and coming to this page.
The room
Ten people stand up and become the network.
They stand in three rows. Each person follows one simple rule. The rest of the room watches each animal, predicts DOG or CAT with a silent sign, and tries to beat the network.
The score
It starts bad. Then it learns.
The network begins at 2 right out of 12. The group trains it by hand, pass after pass, and watches the score climb on the board.
The sealed test
Has it really learned?
Six animals wait in a sealed sleeve. Nobody in the team has seen them. When the group decides to stop training, the sleeve is opened and the network is tested. More training makes a pass more likely. It is never certain.
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Three things the room sees for itself
That is how AI learns.
- OneIt started bad.
- TwoIt got better only by being told it was wrong.
- ThreeIt can still fail on something it has never seen.
What a group leaves knowing
Enough to hold a real conversation about AI.
- What a neural network is.
- What weights are.
- How training changes them.
- Why a trained network can still fail.
Now you know how AI learns, you can see it everywhere. Open weights, fine-tuning, training data and scale stop being jargon, because the group has just done each of them with its own hands.
The practical facts
Designed to run from the box.
- 20 minutesto play
- Ages 8+to adult
- 10 or morepeople
- No screensand no account
- No preparationbefore you start
For schools
An AI lesson any teacher can run with nothing but the box.
For trainers and businesses
The 20 minutes that make the rest of the AI training land.
Pre-order price
£99
From 4 January: schools £99, everyone else £175.
- One game runs a whole class or workshop.
- UK delivery included.
- A launch pack with every pre-order placed before 4 January.
- No licence needed to use it in paid sessions.
- An account with the online game and everything we add, included with every pre-order.
20% of every game, £19.80 from each £99, goes to Tech Cornwall for AI in education. The printed game is planned to launch on 4 January 2027.
The game goes to print once 100 games are pre-ordered. If we do not reach 100, every pre-order is refunded in full.
The account and the online game are included with every pre-order. After the 4 January launch they will be an optional extra. The online game is in development.
Where a fifth of your money goes
Our aim: 100,000 young people taught how AI learns, in person.
That is 100 secondary schools. £19.80 from every £99 game goes to Tech Cornwall to pay for it.
- £500 pays for one day in a school. It teaches the teachers and enough pupils to pass it on to the rest of the school.
- 100 schools of about 1,000 pupils each is 100,000 young people.
- £50,000 is what 100 school days cost.
- 2,526 games pay for all of it. Every 26 games is one more school.
20% of the price of every game goes to Tech Cornwall for AI in education. The £500 figure is Tech Cornwall's cost for one school visit day.